package com.lineage.server.model.skill.skillmode;

import com.lineage.server.model.Instance.L1NpcInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.L1Magic;
import com.lineage.server.serverpackets.S_SPMR;
import com.lineage.server.serverpackets.S_SkillIconShield;
import com.lineage.server.serverpackets.ServerBasePacket;

public class SHADOW_ARMOR extends SkillMode {
  public int start(L1PcInstance srcpc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    if (!cha.hasSkillEffect(99) && cha instanceof L1PcInstance) {
      L1PcInstance pc = (L1PcInstance)cha;
      pc.setSkillEffect(99, integer * 1000);
      pc.addMr(5);
      pc.sendPackets((ServerBasePacket)new S_SkillIconShield(3, integer));
      pc.sendPackets((ServerBasePacket)new S_SPMR(pc));
    } 
    return 0;
  }
  
  public int start(L1NpcInstance npc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    return 0;
  }
  
  public void start(L1PcInstance srcpc, Object obj) throws Exception {}
  
  public void stop(L1Character cha) throws Exception {
    if (cha instanceof L1PcInstance) {
      L1PcInstance pc = (L1PcInstance)cha;
      pc.sendPackets((ServerBasePacket)new S_SkillIconShield(3, 0));
      pc.addMr(-5);
      pc.sendPackets((ServerBasePacket)new S_SPMR(pc));
    } 
  }
}
